Villordsuch is testing Gravitar: Recharged on the Nintendo Switch…
Why do we do it? Why do we punish ourselves so much, especially when we know the torment this causes? What is worse is when the object of such torment is the thing we love. What do they say, “What doesn’t kill you makes you stronger!”? Is there a term for a game that makes you “Rage Quit” and then reloads it just as quickly? Otherwise there should be. Written specifically for Gravitar: Recharged from Atari.
For those unfamiliar with this Atari classic, and you’ll be forgiven if you don’t as it doesn’t come with the story like Trap, Revenge Yars Where Centipede, you are the pilot of a lone ship, whose mission is to navigate strange planets, shooting turrets, aliens and reactors. To be honest, it sounds like a simple affair, with such a flippant description, but when you add the fact that you’re constantly battling gravity, this simple-sounding game becomes one of the most addictive classics you’ll ever have. play.
Some of you might be thinking, “Hey, that sounds a bit familiar to a game I played on the BBC Micro/ZX Spectrum/C64!”, and you’re right. This game was thrust by Jeremy Smith and he owes a lot to Gravitate. Now Atari, along with developers Sneakybox and Adamvision Studios, have brought this classic back to all current-gen machines and they’ve given this additive slice of gaming history a total overhaul, or to go with the title that they’ve totally “Reloaded”. Gone is the classic arcade and Atari 2600 look and comes something slick, groovy and a mass of silhouettes.
Gravitar: Recharged is separated into two games Arcade and Missions. This is the Arcade, where you’ll want to start because it’s “the game”. Initially, your arcade selection screen will give you a handful of options like disabling shields or starting with one life, but I’d suggest only playing around with this when you’re an ace pilot. Once you’re inside, you encounter the starting solar system, just like the original Gravitate. However, in this Reloaded version, you have to follow the orbit of the planets to locate them, and with that, you’re also dealing with both the gravitational pull of the current solar system star and the wandering asteroids to boot. Don’t delay finding these planets either, as the fuel you burn is precious.
Each planet has its own set of requirements that must be met before it can be classified as complete. This ranges from basic “beacons activated” (fly near beacons for a set number of seconds) to a more challenging mission of maneuvering through a network of caves, destroying the planet’s reactor, and getting out in thirty seconds. . Each planet is guarded by laser cannons (sometimes all of them), laser barriers, UFOs, homing missiles, and mines, while more reinforcements from the enemy arsenal appear as you progress. Even if you don’t go out alone, you will discover along the way – for a very limited time – weapon or ship upgrades. Add to that a sparse number of fuel barrels scattered around, normally (conveniently) parked near a mine, as well as life pods – although these, from what I can see, just seem to award points . That and inner happiness of course.
You have three lifetimes to progress in each solar system. Each life comes with a shield, so you can take a hit. It will regenerate in seconds, but it feels like life when it drops. Once you lose all your lives, regardless of progress, you go straight back to the first solar system. This here – for myself – was the main negative inside Gravitar: Recharged. I had really fought, learned, advanced and was really thrilled when I arrived in my second solar system. Then when I died and didn’t have a chance to come back to the second one, I was a little miffed. Still, I got better and further the next time.
The second way to play Gravitar: Recharged goes through missions. You don’t have a star system to traverse here, just individual named missions. The first ones are a bit harder than the first solar system, so I would definitely recommend Arcade mode before you get here. You get a life, you can’t leave the play area, and if you die it resets to the start. You really need to know what you’re doing before you end up here. I’m currently screaming through them, and they’re great additions, especially when you find yourself a little frustrated after blundering through star systems one too many times. There’s multiplayer, but that’s local co-op only – myself being a bit of a “Billy No Mates” – also not having a second controller to chain down a family member, I unfortunately could not try.
A major star in Gravitar: Recharged is the look of the game. Describing it would seem extremely simple and maybe a bit naked, but it’s charming and perfect. Each background shows a washed-out, watercolor image of outer space, with a sun or planet taking up most of the screen. Then our active foreground is completely silhouetted, thanks in part to the brightness of the background. To make our lives easier, anything that wants to do harm is tinted red, while good is tinted blue. Next we have our totally relaxing music by Megan McDuffee. It must, as Gravitar: Recharged can get incredibly stressful and if you had anything other than the zen rhythms of our music master, this game would be too intense. He needs Megan McDuffee to bring the cold down a level or twelve.
It’s fair to say that I liked Gravitar: Recharged, although I spent the first few tries running my ship like poor fireworks and I’m still enraged at times to quit! But I don’t really give up because of the game, it’s more my own faults. You see, you actually notice your skill level improving as you howl around alien solar systems. You’ll dive into orbit, take out a shield generator, spin 180 degrees, hit a UFO, and detonate a mine in one big push. You will get this voucher. So when you find yourself crashing into a cave wall for the fifth time in a row… well, it gets boring. I’d like to blame the game, but it’s all up to me. Then, with the addition of in-game achievements and global leaderboards, it ends Gravitar: Recharged with a nice neat bow, the whole game becomes perfect. Granted, this is a highly addictive and rage-inducing game, but it’s still flawless nonetheless.
However, there is one thing missing… I can’t find it hidden, it’s not hidden in the credits, because I looked. It’s a shame the Atari developers didn’t drop the original arcade version and/or the 2600 version here, to show how Gravitate has come. Not only that, but it also would have given new players the chance to play the classics.
from Atari Gravitar: Recharged you have to play. It will test your nerves, but it will also reward you tenfold when your hard work and learned skills finally measure up. I love it for its beautiful yet simple look, added to that the extremely soft and relaxing tunes. Add this game to your library, but don’t be too critical of yourself when you spend the first half hour acting like a damaged Catherine Wheel.
- Totally addictive, you will keep coming back
- Its design looks simple, but it is also beautiful.
- Megan McDuffee’s music is perfect and necessary for this game.
- No original game Gravitate hidden inside, which is a bit of a shame.
- Can’t go back to other levels in arcade once you die
- Maybe having online multiplayer would have been great for us lonely souls.
Gravitar: Recharged is now available for all current-gen machines. This review was conducted on the Nintendo Switch. For more information, visit the official site here.