Intended for a specific audience – The New Indian Express

Cricket 22 was released in early December on all consoles – PS, PC, Xbox and soon on Nintendo Switch. This is Big Ant’s latest cricket-based game, featuring The Ashes, multiple championships, and depicting both men’s and women’s games.

I’m not the best person to criticize this game. In fact, I’m ill-equipped to review virtually any mainstream sports-based video game for the following reasons. First of all, I am not sport enough to have opinions.

Second, FIFA has always been my most hated game. However, I was pretty excited to try Cricket 22. It reminded me of the last game of cricket I played – Cricket 2004 by EA Sports. Maybe it reminded me a bit too much. It was as if time had not passed.

Cricket 22 is aimed at a specific audience. This audience is made up of sports fans, who love and understand it enough to play a video game based on it. This is because the game subtly retains all the potential appreciators of the sport. I wouldn’t have bothered an elaborate text-based tutorial in the game.

I wanted more information on the fielding positions, and why certain bowling actions would be suitable for certain batsmen. I specifically wanted the difference between offside and side legs to repeat itself constantly in my ear, so that I would never forget.

I felt like I started career mode with insufficient understanding of how the game was played. It was like I got lucky in kindergarten (a tutorial that really moved me) and suddenly faced competition with fifth graders.

The best compliment I can give Cricket 22 is that I liked it better than any FIFA game I have played so far. I agree, FIFA can be amazing with its accuracy in simulating the real game, and definitely has better graphics.

But Cricket gameplay is a bit less chaotic onscreen, especially at batting. I also give it extra points for presenting Indian regional teams (although I think FIFA 22 brings ISL). Although I haven’t played the online version of Cricket 19, the online Cricket 22 event seems to have been better received. I rate the game at a bowling pass rate of 10 because I just couldn’t hit a limit.