By Clay Thompson | Journalist
I’ll be honest and admit that I pre-ordered Elden Ring as soon as it was available. I’ve played every major title FromSoftware has released since Dark Souls and was thrilled to see if their new game lived up to the quality of their previous releases. Apart from a few hiccups, it exceeded expectations.
Ring of Elden is the latest title from popular studio FromSoftware, the same studio that created the challenging series of fantasy RPG games known as Dark Souls. However, Elden Ring has one major difference from their previous games: it’s open-world, meaning players can roam their entire game world with the free choice to go and do whatever they want. From fighting bosses to completing quests, players have complete autonomy as to how to progress through the game.
After about 50 hours of play under my belt, I can safely say that Elden Ring is one of my favorite games of all time. However, before saying how much I enjoyed the game, I need to touch on a few aspects of the game that I didn’t find enjoyable.
First and foremost, the game often stutters. I’m not referring to any audio issues, but the graphics can sometimes go from very blurry to crisp when players are exploring the world or engaged in important battles, which distracts players but also takes away from the art, world and magnificent level. overall game design. The game’s creators have done a great job of making it look amazing, but those constant graphical stutters can be a real detriment to the experience.
Additionally, the game’s targeting system – where players can choose which target to attack – can often be very sensitive and lead to players being defeated if the wrong target is selected to attack. I found myself in increasingly frustrating situations, where I would be at a critical point in the game to progress, but would unceremoniously die at the hands of an enemy in front of me when my target switched to one of his friends on the left.
Regardless of these two errors, I found Elden Ring to be a completely engaging experience with perhaps one of the best open worlds since Legend of Zelda: Breath of the Wild. At every corner there was something for me to do. Every enemy encounter was exciting and fresh, the combat system is comfortably traditional with a few nice additions and don’t even get me started on those boss fights.
Interacting with a boss in the game was like an epic battle from a movie – if in the movie the protagonist dies countless gruesome deaths until he wins. Each boss felt designed to grow with players as they progressed, and each was so perfectly crafted by the creators at FromSoftware to look unique and impressive but fight as deadly as possible, making every attempt to conquer one of the many equally frustrating bosses. and exciting.
Globally, I think Elden Ring has the potential to be the game of the year. It has a large but masterfully crafted world filled to the brim with activity, tons of customization, a brilliant combat system with fun enemies and even more exhilarating bosses. Above all, the game is difficult, sometimes to the point of rage quitting, but it’s not like typical games that give you an easy option. It pushes you as a player to learn and grow to improve in the game and it makes progression so much more satisfying. Aside from a few technical errors that I found that will hopefully be fixed in future updates, the FromSoftware team has truly created the next great video game.